SSV Normandy (SR-1)

Systems Alliance Prototype Light Corvette CL 17
Colossal (frigate) Corvette
Init +6; Perception +17 (12 +5 sensor enhancement package)
Defense Ref 18 (flat-footed 13), Fort 33; +13 armor, Vehicular Combat
hp 300; DR 15; SR 45; Threshold 123
Speed fly 16 squares (max. velocity 1,050 km/h), fly 6 squares (starship scale)
Ranged double laser cannons +15 (see below)
Ranged Medium Armor- piercing concussion missiles +10 (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +10; Grp +47
Abilities Str 58, Dex 20, Con —, Int 16
Skills Initiative +6, Mechanics +12, Perception +12, Pilot +6, Use Computer +12
Crew 20 (Ace); Passengers 50
Cargo 1000 tons; Consumables 6 months; Carried Craft 1 Mako (Huge Ground Vehicle)
Payload 16 armor-piercing concussion missiles
Hyperdrive x2 (backup x8), navicomputer
Availability Military; Cost not available for sale

Double laser cannons (2 gunners)
Atk +15, Dmg 5d10x2

Medum Armor-piercing concussion missiles (2 gunners)
Atk +10, Dmg 9d10x2 (Ignores first 10 DR or SR)

The Normandy is a prototype starship, developed by the human Systems Alliance with the assistance of the Citadel Council. It is optimized for scouting and reconnaissance missions in unstable regions, using state–of-the-art stealth technology and an enhanced sensor suite. Another component of the stealth system is the Normandy’s revolutionary Tantalus drive, a massive Sublight drive twice the standard size which stores and recycles drive emissions to provide a near-impossible to detect ship signature (The Normandy is considered to have concealment, and may attempt a Stealth check to sneak. Remember to apply the -5 penalty to notice a target that has concealment when making checks to notice a stealthed ship. Noticing the Normandy negates it’s concealment but you do not add a ships intelligence modifier to its attack roll when attacking the Normandy.)

M35 Mako


Huge ground vehicle (wheeled) CL 8
Init +7; Senses Perception +6
Defense Ref 16 (flat-footed 13), Fort 23; +5 armor
hp 180; DR 15; SR 15; Threshold 33
Ranged heavy laser cannon +4 (see below)
Ranged repeating blaster cannon +4 (see below)
Speed 10 squares (max. velocity 300 km/h)
Fighting space 3x3; Cover total (crew)
Base Atk +2; Grp +25
Atk Options autofire (repeating blaster cannon)
Abilities Str 36, Dex 16, Con —, Int 14
Skills Initiative +7, Mechanics +6, Perception +6, Pilot +7
Crew 3 (skilled); Passengers none
Cargo 30 kg; Consumables 1 week; Carried Craft none
Availability Military; Cost not available for sale

Heavy laser cannon (gunner)
Atk +4, Dmg 6d10x2, 2-square splash

Repeating blaster cannon (gunner)
Atk +4 (-1 autofire), Dmg 2d10x2

The M35 Mako infantry fighting vehicle was designed for the System Alliance's frigates. Though the interior is cramped, an M35 is small enough to be carried in the cargo bay and easily deployed on virtually any world.

With its turreted heavy laser cannon and coaxially-mounted repeating blaster cannon, the Mako can provide a fire team with weapon support as well as mobility. Since Alliance marines may be required to fight on any world, the Mako is environmentally-sealed and equipped with microthrusters for use on low-gravity planetoids (allowing it to fly up to its speed once every other round).
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